Halloi (Helo), and Be welcome.
Today I've revised the session Links, with new links. I'm also
planning the new posts about the languages that are important to the
Trikumai worlds setting.
Now I'm coming to the end of my Novel's book two, and I'll put my
hands on the revised version of book one soon, so wait for news when it
comes.
As I've said, I'm keeping the original resumes on my Facebook page.
Here, I'm getting back to the work with the posts to revise and get
the Final Version done. This is awesome, and my friends who played have
said they enjoyed the end. I was in doubt. To let them play a high level
group was a dangerous way to start with, but it all worked well.
I've started to work on the rulebook, too.
Hhm,... I can't grant yet the rulebook will be ready before Novel's
book two because I've already come to the final five chapters, so,...
maybe when book three's on the run.
I'll have more about the languages on my other blog.
Action Tale
I'm also working with a partner on our Wiki.
Action Tale Wiki
My partner - we discuss much about argument and fictional universe,
Heitor - is finally getting his time to master some adventures. Soon, he
will be also bringing his fantastic setting to play and, maybe in a
year, there will be a story on the run. I promise I'll insist with him
about that. The next two adventures doesn't really need to be played at
the same time, but they happen at the same time. Actually, it's gonna be
much easy to me if they happen in a different timeframe.
Now, I'm doing casting for the new adventures.
Hope you're enjoying your time, here at the blog, and,...
,... Stay Plugged.
Halloi (Helo). Welcome to The Action Tale. This is my Adventure Blog. Here I write about the Story I play with my Friends, the Games I create, and the Akkia language that I dedicate to the Study of Fiction.
Wednesday, 21 March 2012
Wednesday, 29 February 2012
Akkoya - Wiki
Helo, everyone.
Be a member at our Wiki project.
This is an example and link:
http://at.wikinet.org/wiki/Akkoya
Have a nice day.
Be a member at our Wiki project.
This is an example and link:
http://at.wikinet.org/wiki/Akkoya
Have a nice day.
Friday, 17 February 2012
Adventures list (01)
Halloi (Helo), and Be welcome.
This post is where I'll keep track of the adventures.
Adventures list ::
Stolen Dreams (Final Version) :: About the Story
Takket :: Intrigue Campaign :: The Unkown Ritual (#02-0)
The Village of Uke :: Under Quarantine (#02-3a) (part one), and Tales of Supernatural (#02-3b) (part two), and those are part of a bigger storyline or Campaign, still unnamed.
Well well, the Uke story is part of Takket's (and Borttom's) story. This features Loi, a boy interested in learning his grandfather's magic, Dreamcasting. This must feature in a longer play, but as the story goes we may see new characters, more on Magic, and a starting point to a more Politics based adventure, because the most interesting face of Action Tale is intrigue, ok, and action too.
The Phenomenologist :: The Horizon (#03-0) (part one), What a Ghost dreams (#03-1) (part two), and (part three), working on it.
Nature lore: Magic :: to start soon, at the Wormbar/Epic Destiny.
Nature lore: Psychic :: to start soon, at the Wormbar/Epic Destiny.
The adventure "Nature lore: Magic" will feature the stories of Spike, a warknight (cyborg) wizard, and his fellows Rude and Bake, a mage noble and a sorcerer. It's a solo story. This must make it easier to play, and must save time to dedicate to the Novels and all other adventures.
A Escola dos Mil Herdeiros (in Portuguese) :: A Menina que Ama livros (#A-00) Início (Starting Point).
A aventure de Escola está em português, porque os jogadores pediram e porque muitas pessoas me perguntam se as histórias não vão ter uma versão em português. Assim, eu decidi. É uma história que também deve mostrar as intrigas em Tanahta, pela visão de personagens secundários, e que devem ser jogadas pelos mesmos jogadores, ou outros, se assim acontecer.
Also, the adventure will all have a Title (and Labels).
This way, at the actiontale blog, I'll have the names as soon as possible, but this needs to be done with much care, and I'll don't do it now.
Thank you for reading, and wait for the sessions unpublished soon.
And,... Stay Plugged.
This post is where I'll keep track of the adventures.
Adventures list ::
Stolen Dreams (Final Version) :: About the Story
Takket :: Intrigue Campaign :: The Unkown Ritual (#02-0)
The Village of Uke :: Under Quarantine (#02-3a) (part one), and Tales of Supernatural (#02-3b) (part two), and those are part of a bigger storyline or Campaign, still unnamed.
Well well, the Uke story is part of Takket's (and Borttom's) story. This features Loi, a boy interested in learning his grandfather's magic, Dreamcasting. This must feature in a longer play, but as the story goes we may see new characters, more on Magic, and a starting point to a more Politics based adventure, because the most interesting face of Action Tale is intrigue, ok, and action too.
The Phenomenologist :: The Horizon (#03-0) (part one), What a Ghost dreams (#03-1) (part two), and (part three), working on it.
Nature lore: Magic :: to start soon, at the Wormbar/Epic Destiny.
Nature lore: Psychic :: to start soon, at the Wormbar/Epic Destiny.
The adventure "Nature lore: Magic" will feature the stories of Spike, a warknight (cyborg) wizard, and his fellows Rude and Bake, a mage noble and a sorcerer. It's a solo story. This must make it easier to play, and must save time to dedicate to the Novels and all other adventures.
A Escola dos Mil Herdeiros (in Portuguese) :: A Menina que Ama livros (#A-00) Início (Starting Point).
A aventure de Escola está em português, porque os jogadores pediram e porque muitas pessoas me perguntam se as histórias não vão ter uma versão em português. Assim, eu decidi. É uma história que também deve mostrar as intrigas em Tanahta, pela visão de personagens secundários, e que devem ser jogadas pelos mesmos jogadores, ou outros, se assim acontecer.
Also, the adventure will all have a Title (and Labels).
This way, at the actiontale blog, I'll have the names as soon as possible, but this needs to be done with much care, and I'll don't do it now.
Thank you for reading, and wait for the sessions unpublished soon.
And,... Stay Plugged.
Thursday, 16 February 2012
Dr. Twistan Hyddeg (#03-2)
Helo, and Be welcome.
Doing revision. Post will be here as soon as possible.
This is a Story by Sol Cajueiro.
#03-2 :: The Story of a Phenomenologist - Doctor Twistan Hyddeg.
Thank you for your pacience.
Doing revision. Post will be here as soon as possible.
This is a Story by Sol Cajueiro.
#03-2 :: The Story of a Phenomenologist - Doctor Twistan Hyddeg.
Thank you for your pacience.
Monday, 16 January 2012
About #05 Change
Halloi (Helo), and Be welcome.
While I'm working on my Novels, the bigger picture of all Storylines are coming up inside my mind, and so these are going to be different Stories, same universe.
And now, recovery from the first posts on Adventure #05, which came up to be the first Story but the players could not play anymore. Now, one can. So, renaming the adventure as number #05, and starting up again the plotline.
This will be here soon.
Thank you.
While I'm working on my Novels, the bigger picture of all Storylines are coming up inside my mind, and so these are going to be different Stories, same universe.
And now, recovery from the first posts on Adventure #05, which came up to be the first Story but the players could not play anymore. Now, one can. So, renaming the adventure as number #05, and starting up again the plotline.
This will be here soon.
Thank you.
Wednesday, 4 January 2012
#01-A1
Halloi (Helo), and Be welcome.
And Happy 2012 ! My best wishes ! Success !
The Stories are being played again, and this year we'll see the whole basic setting of Kalaummuklutwa, nicknamed Akkoya for short.
I wish an year full of adventures to everyone.
Working on it, will be here soon.
Thank you, hope you're enjoying the reading, and,...
,... Stay Plugged.
And Happy 2012 ! My best wishes ! Success !
The Stories are being played again, and this year we'll see the whole basic setting of Kalaummuklutwa, nicknamed Akkoya for short.
I wish an year full of adventures to everyone.
Working on it, will be here soon.
Thank you, hope you're enjoying the reading, and,...
,... Stay Plugged.
Monday, 12 December 2011
Interspeech review (2012)
Helo, everyone.
And Be welcome to my Adventure blog.
Insterpeech is a conlang.
This is a trope grammar language, which is a very difficult idea to explain, and is a main language on my future works.
I'm following many fellow conlangers, artists and journalists on Facebook, and creating words by the analysis of the status updates. Weird? I think there are stranger ideas than this, but the main idea is that many will be used as words, grammatical features, and motes, this all together with my trope grammar, so this is an example of how it works.
Today I've created "bejofi" (/beχɔfi/) - what I see of you, "betramme" - the life of the young, or to live as the young, and "dothko" (/dɔθkɔ/) - game - a tooserious word.
I'm thinking to change "bejofi" to "bojfi", or maybe it's a different word.
And by December 23, I've decided to keep only "betramme", with same meaning from the status update from my fellow conlanger, or artist/journalist. As the original word came from a russian fellow, and as there was a possible tooserious word in mind, I've also decided this word is a tooserious word, so this way the word is a should-know concept. This is not so difficult, isn't it? But well, it takes time, as not all status updates are important, at least to my work with the proper creation of this language in special.
So here we go to the review on this language, and if you have any question contact me on my Facebook page Action Tale.
Interspeech
Interspeech is a model grammar, which might be used to any vocabulary, on future Iehta (our Arda, lovely Earth), and this is a fictional auxiliary language, totally dependant on future human culture to render it's use, that is, from theater, moviemaking, anime, superpop culture, tradition, science and war, and every other characteristic proper to human, and human is called Terrant (from Terra - Earth). There is a huge effort into everything which is spiritual, scientific and also in entertainment vocabulary. Every tooserious word - which are should-know concepts - deals with things of a real importance to the Terrant superculture.
Type: artlang, fictional auxlang based on tropes (not clichés) :: tvtropes.org
Aesthetics: model grammar, naturalistic, terrant, totally dependant on terrant culture to produce sentences and also to be understood.
Phonetic inventory: it's based on the latin alphabet, and uses acute/backtick (crase) and umlaut to define variations, pronounce is similar to danish, latin or finnish.
Romanization: abcdefghijklmnopqrstuvwxyz, ý, vowels: normal, acute/backtick (agúdo/crase), and umlaut.
Phonotatics: (C)(C)V(vc)(C)(C), + vowel clusters (vc) up to 5 vowels - traoaiels - in which the vowel cluster is one only block and is added to the base vowel
Phonological rules: similarity with A pronounce, all vowels in a cluster are pronounced together as they were one only sound and the most prominent is the base for the meaning
Morphology: fusional
Syntax: V2 - verb second, SVO – verbs of change are final, operator-argument dependant, and trigger firsts in mostly every basic sentences
Eastern and Western appositions: eastern is post – used after, western is pre – used before, to shows how this language can group various dialects within its own use.
Thematic relations (Trope particles): agent, topic (do), experiencer, pacient, participant, adressee (affected, counsciously), stimulus, theme, source, instrument, recipient, location, direction/goal, beneficiary, proper, purpose, change, condition, manner, number (counters), marker (topic, summoning, question), telic/atelic aspect.
Tenses, in the Trope grammar: Present (imperfect: -e; as in: ówbe – (I) exist/come; and imprerative mood: -te; as in: neachtite – judge well), Past Participle (perfect: -on; as in: maltíon (ló) – (I) slept well), Continuous (imperfect: -ie, or (-íy) for Action, -ing for State; as in: ówbie, coming – ówbing, existing), Participant (takepart together second and so agent/s: -s/-as; as in: die Malwa maltis – the dream dreams well), Probable (a subjective tense: -óg; also used to express a number of abstract meanings, and future; as in: twe Nivhwá owbóg – two persons (will probably) come), these being added to a number of auxiliar verbs to construct diverse meaning.
All others are shown or used with auxiliary and particles. The Copula is V2 (+e), phrasal verbs are presently used with particles, and as V2, but verbs indicating change must be final, same way a starting verb indicates frequency (usual, and or also called as the habitual tense) of an action, unless the trigger is declared when it occupies the first position, that is, the first part of a sentence and just before V2 or frequency position.
Special: third person singular conjugates present with -es/-des, as in: ówbes, s-he/it comes.
A Comment would right branch, which is, to be added to the right end.
To verb any word (formal), you hyphen it: -aly|-a. This may show a special akkia-related voluntarily identifying the speaker as female, as neutral-formal, or male with: -lye, -aly, and then -lyo. The -aly also forms a very producent form of creating a new word, as the -dade of portuguese, as in: -aliyyah (there are more options to do this).
A number of forms of Das (Das, Dels, Datten, Des, Dast, Dág, Drämmté, Doch, Domèg) start questions. They're various forms of questions, but they all can be used same way with Das.
Names are capital letter, always.
Declension cases, Trope grammar: accusative case (definite, object; ending -n/-in/-ngi/-na/-nne), absolutive case (mark both the subject of an intransitive verb and the object of a transitive verb, in addition to being used for the citation form of a noun; ending -wa/-ta), and the connective case (this (1) binded to that (2); endings -l/-to(2) and -sta/-(1)). The case marking may have special cases, for some special words; see the dictionary - I'm still working on the vocabulary post.
Article use, start/final with Plural formation
The Trope Grammar use of plural is simple, but use the article die when you're pointing. There are two affixes in question, 1. am-/a- and 2. -us. The first pluralyze, and the second specify. This way Malti – good dream, would be singular, and indefinite, same as english – a dream. Then: Ammalti – the dream (specific), Maltius – Dreams (plural), and you may also use together, Ammaltius – The good dreams. All words in Interspeech are basically indefinite, but you can use the article before it, to make it definite, die Malti – The good dream, if you don't want to better specify singular or plural, or else, even the topic, which would be: do Maltius, or: Maltius do, for western/eastern variations.
The -m- in am-/a- may also be changed for a double of the first letter, if a consonant.
So, Amakalassaius, or Akkalassaius, for: The languages (Die Kalassaius).
This is a brief resume of Interspeech, and I'll have posts on vocabulary for each of my various languages for now on, so come back whenever you want to see what's new. I have also worked a few on my various projects Draka, Efemmera, Koresh, Tradelang, Shadow, Deathspeech, Uyu, Rakma, Ly'ène (Grey), Jackal, Apuka (a friend project), Aýlea, PIE incantations (Earth related), Fauk, and of course my pet language Akkia, the Storyteller's language. They all will feature my Novels, too, together with posts here at the Blog. It depends mostly on time to work proper the languages, and so I'll show them at the right time.
Then, I'll have more posts on the language, soon.
Thank you, and Blessed be.
(-;
And Be welcome to my Adventure blog.
Insterpeech is a conlang.
This is a trope grammar language, which is a very difficult idea to explain, and is a main language on my future works.
I'm following many fellow conlangers, artists and journalists on Facebook, and creating words by the analysis of the status updates. Weird? I think there are stranger ideas than this, but the main idea is that many will be used as words, grammatical features, and motes, this all together with my trope grammar, so this is an example of how it works.
Today I've created "bejofi" (/beχɔfi/) - what I see of you, "betramme" - the life of the young, or to live as the young, and "dothko" (/dɔθkɔ/) - game - a tooserious word.
I'm thinking to change "bejofi" to "bojfi", or maybe it's a different word.
And by December 23, I've decided to keep only "betramme", with same meaning from the status update from my fellow conlanger, or artist/journalist. As the original word came from a russian fellow, and as there was a possible tooserious word in mind, I've also decided this word is a tooserious word, so this way the word is a should-know concept. This is not so difficult, isn't it? But well, it takes time, as not all status updates are important, at least to my work with the proper creation of this language in special.
So here we go to the review on this language, and if you have any question contact me on my Facebook page Action Tale.
Interspeech
Interspeech is a model grammar, which might be used to any vocabulary, on future Iehta (our Arda, lovely Earth), and this is a fictional auxiliary language, totally dependant on future human culture to render it's use, that is, from theater, moviemaking, anime, superpop culture, tradition, science and war, and every other characteristic proper to human, and human is called Terrant (from Terra - Earth). There is a huge effort into everything which is spiritual, scientific and also in entertainment vocabulary. Every tooserious word - which are should-know concepts - deals with things of a real importance to the Terrant superculture.
Type: artlang, fictional auxlang based on tropes (not clichés) :: tvtropes.org
Aesthetics: model grammar, naturalistic, terrant, totally dependant on terrant culture to produce sentences and also to be understood.
Phonetic inventory: it's based on the latin alphabet, and uses acute/backtick (crase) and umlaut to define variations, pronounce is similar to danish, latin or finnish.
Romanization: abcdefghijklmnopqrstuvwxyz, ý, vowels: normal, acute/backtick (agúdo/crase), and umlaut.
Phonotatics: (C)(C)V(vc)(C)(C), + vowel clusters (vc) up to 5 vowels - traoaiels - in which the vowel cluster is one only block and is added to the base vowel
Phonological rules: similarity with A pronounce, all vowels in a cluster are pronounced together as they were one only sound and the most prominent is the base for the meaning
Morphology: fusional
Syntax: V2 - verb second, SVO – verbs of change are final, operator-argument dependant, and trigger firsts in mostly every basic sentences
Eastern and Western appositions: eastern is post – used after, western is pre – used before, to shows how this language can group various dialects within its own use.
Thematic relations (Trope particles): agent, topic (do), experiencer, pacient, participant, adressee (affected, counsciously), stimulus, theme, source, instrument, recipient, location, direction/goal, beneficiary, proper, purpose, change, condition, manner, number (counters), marker (topic, summoning, question), telic/atelic aspect.
Tenses, in the Trope grammar: Present (imperfect: -e; as in: ówbe – (I) exist/come; and imprerative mood: -te; as in: neachtite – judge well), Past Participle (perfect: -on; as in: maltíon (ló) – (I) slept well), Continuous (imperfect: -ie, or (-íy) for Action, -ing for State; as in: ówbie, coming – ówbing, existing), Participant (takepart together second and so agent/s: -s/-as; as in: die Malwa maltis – the dream dreams well), Probable (a subjective tense: -óg; also used to express a number of abstract meanings, and future; as in: twe Nivhwá owbóg – two persons (will probably) come), these being added to a number of auxiliar verbs to construct diverse meaning.
All others are shown or used with auxiliary and particles. The Copula is V2 (+e), phrasal verbs are presently used with particles, and as V2, but verbs indicating change must be final, same way a starting verb indicates frequency (usual, and or also called as the habitual tense) of an action, unless the trigger is declared when it occupies the first position, that is, the first part of a sentence and just before V2 or frequency position.
Special: third person singular conjugates present with -es/-des, as in: ówbes, s-he/it comes.
A Comment would right branch, which is, to be added to the right end.
To verb any word (formal), you hyphen it: -aly|-a. This may show a special akkia-related voluntarily identifying the speaker as female, as neutral-formal, or male with: -lye, -aly, and then -lyo. The -aly also forms a very producent form of creating a new word, as the -dade of portuguese, as in: -aliyyah (there are more options to do this).
A number of forms of Das (Das, Dels, Datten, Des, Dast, Dág, Drämmté, Doch, Domèg) start questions. They're various forms of questions, but they all can be used same way with Das.
Names are capital letter, always.
Declension cases, Trope grammar: accusative case (definite, object; ending -n/-in/-ngi/-na/-nne), absolutive case (mark both the subject of an intransitive verb and the object of a transitive verb, in addition to being used for the citation form of a noun; ending -wa/-ta), and the connective case (this (1) binded to that (2); endings -l/-to(2) and -sta/-(1)). The case marking may have special cases, for some special words; see the dictionary - I'm still working on the vocabulary post.
Article use, start/final with Plural formation
The Trope Grammar use of plural is simple, but use the article die when you're pointing. There are two affixes in question, 1. am-/a- and 2. -us. The first pluralyze, and the second specify. This way Malti – good dream, would be singular, and indefinite, same as english – a dream. Then: Ammalti – the dream (specific), Maltius – Dreams (plural), and you may also use together, Ammaltius – The good dreams. All words in Interspeech are basically indefinite, but you can use the article before it, to make it definite, die Malti – The good dream, if you don't want to better specify singular or plural, or else, even the topic, which would be: do Maltius, or: Maltius do, for western/eastern variations.
The -m- in am-/a- may also be changed for a double of the first letter, if a consonant.
So, Amakalassaius, or Akkalassaius, for: The languages (Die Kalassaius).
This is a brief resume of Interspeech, and I'll have posts on vocabulary for each of my various languages for now on, so come back whenever you want to see what's new. I have also worked a few on my various projects Draka, Efemmera, Koresh, Tradelang, Shadow, Deathspeech, Uyu, Rakma, Ly'ène (Grey), Jackal, Apuka (a friend project), Aýlea, PIE incantations (Earth related), Fauk, and of course my pet language Akkia, the Storyteller's language. They all will feature my Novels, too, together with posts here at the Blog. It depends mostly on time to work proper the languages, and so I'll show them at the right time.
Then, I'll have more posts on the language, soon.
Thank you, and Blessed be.
(-;
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