Halloi (Helo), and Be welcome.
This post is where I'll keep track of the adventures.
Adventures list ::
Stolen Dreams (Final Version) :: About the Story
Takket :: Intrigue Campaign :: The Unkown Ritual (#02-0)
The Village of Uke :: Under Quarantine (#02-3a) (part one), and Tales of Supernatural (#02-3b) (part two), and those are part of a bigger storyline or Campaign, still unnamed.
Well well, the Uke story is part of Takket's (and Borttom's) story. This features Loi, a boy interested in learning his grandfather's magic, Dreamcasting. This must feature in a longer play, but as the story goes we may see new characters, more on Magic, and a starting point to a more Politics based adventure, because the most interesting face of Action Tale is intrigue, ok, and action too.
The Phenomenologist :: The Horizon (#03-0) (part one), What a Ghost dreams (#03-1) (part two), and (part three), working on it.
Nature lore: Magic :: to start soon, at the Wormbar/Epic Destiny.
Nature lore: Psychic :: to start soon, at the Wormbar/Epic Destiny.
The adventure "Nature lore: Magic" will feature the stories of Spike, a warknight (cyborg) wizard, and his fellows Rude and Bake, a mage noble and a sorcerer. It's a solo story. This must make it easier to play, and must save time to dedicate to the Novels and all other adventures.
A Escola dos Mil Herdeiros (in Portuguese) :: A Menina que Ama livros (#A-00) Início (Starting Point).
A aventure de Escola está em português, porque os jogadores pediram e porque muitas pessoas me perguntam se as histórias não vão ter uma versão em português. Assim, eu decidi. É uma história que também deve mostrar as intrigas em Tanahta, pela visão de personagens secundários, e que devem ser jogadas pelos mesmos jogadores, ou outros, se assim acontecer.
Also, the adventure will all have a Title (and Labels).
This way, at the actiontale blog, I'll have the names as soon as
possible, but this needs to be done with much care, and I'll don't do it
now.
Thank you for reading, and wait for the sessions unpublished soon.
And,... Stay Plugged.
Halloi (Helo). Welcome to The Action Tale. This is my Adventure Blog. Here I write about the Story I play with my Friends, the Games I create, and the Akkia language that I dedicate to the Study of Fiction.
Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts
Friday, 17 February 2012
Saturday, 26 June 2010
New Types of Post
Helo, and Be welcome.
Although I'm translating all posts into Portuguese, my natlang, the blug was originally written in my poor English, e resume format.
I'm doing the conlog here -- constructed log -- that is, to administer translation to all posts deserving it.
Go to our Facebook fanpages to follow.
Or follow at Twitter @solcajueiro, @themagicnation, and @schmmach.
I'm trying to do the revision the most I can, but I have other things to do, together with the family of languages I work with, Akkia included.
If you read Portuguese, go to our Wiki project.
www.actiontales.com.br
I'm doing the posts again, trying to keep the most close to the original version, but the narrative in Portuguese is becoming much better than what was there before.
The reason behind this is that the use of Tarot within The Game modified the play and we got information from other places, places that will be in the stories, places and people which are real to us and we're gonna play with care.
If you can imagine it, it exists, somhow.
The Secret exists, and Magic needs you.
Action Tales Enigma was born as a storytellers club, and our members gather at Beaga, Belo Horizonte, Brazil, to discuss fictional universes, Tarot, Magic, conlanging and music, movies and anime, other languages created to movies and more.
We had to give a break from 2013 to 2016, but we're back now.
We're planning more common posts, now and so on.
It means the original idea that this would be only an adventure blog is ended, and we're doing more, using what we already have to plan and go on.
So, wait for more on constructed languages and culture.
Again, Be welcome. Hope you're enjoying your reading, and,...
..,. Stay Plugged.
Although I'm translating all posts into Portuguese, my natlang, the blug was originally written in my poor English, e resume format.
I'm doing the conlog here -- constructed log -- that is, to administer translation to all posts deserving it.
Go to our Facebook fanpages to follow.
Or follow at Twitter @solcajueiro, @themagicnation, and @schmmach.
I'm trying to do the revision the most I can, but I have other things to do, together with the family of languages I work with, Akkia included.
If you read Portuguese, go to our Wiki project.
www.actiontales.com.br
I'm doing the posts again, trying to keep the most close to the original version, but the narrative in Portuguese is becoming much better than what was there before.
The reason behind this is that the use of Tarot within The Game modified the play and we got information from other places, places that will be in the stories, places and people which are real to us and we're gonna play with care.
If you can imagine it, it exists, somhow.
The Secret exists, and Magic needs you.
Action Tales Enigma was born as a storytellers club, and our members gather at Beaga, Belo Horizonte, Brazil, to discuss fictional universes, Tarot, Magic, conlanging and music, movies and anime, other languages created to movies and more.
We had to give a break from 2013 to 2016, but we're back now.
We're planning more common posts, now and so on.
It means the original idea that this would be only an adventure blog is ended, and we're doing more, using what we already have to plan and go on.
So, wait for more on constructed languages and culture.
Again, Be welcome. Hope you're enjoying your reading, and,...
..,. Stay Plugged.
Friday, 25 December 2009
RPG Crew and Casting - Get Everyone involved
Halloi, and Be welcome.
So, are you back to read our Blog? Thanks.
Crew, and Casting.
We work, here at the Blog, with both Storytelling Rules and suggestions to adapt your Story into a Blog -- as this one.
The Crew -- Players -- is what makes the ship moves. I've noticed not all RPG players like the idea of The Master's gonna Publish, but some does, and some understand this as a very positive House Rule for the group. Why to publish? First of all, you need to decide if you want someone else to read the Story you play with your friends. Then, you need to find the friends to play, and that is the Casting. So, with the Crew together, you and your group start to plan the Story.
Sometimes, here, we use Tarot cards to decide some of the disputes inside story, but this is a Home Rule our groups decided to have. It means you can change your amount of D6 for a Card, at anytime.
When I've started planning how I'd like to speak about the Conlog on the blog, I knew I'd have a three or more years to learn it properly, but that time will tell.
In case you don't know what we're talking about, we create a Story, collectively, as a group. The Roleplaying Game rules we use is from a still in playtest Rules I'm creating. Action Tale is the name to our Storyteller's Club, based in Belo Horizonte, Brazil. If you want to talk with us, look for our page at Facebook, and Be welcome.
(Edited: by December 2012, I've noticed my English on the posts was terrible, and I've decided to remake the posts, but the content is essentially the same -- only better).
When the group gathers to create a Story, you should decide as Home Rules the level of control the Master have over the Story, or the Participation each Player must have. This only will make the game better, if everyone's having fun the way each one wants to, but what means the participation?
It's so important I've decided to use a Verb Tense with the name Participant, after a long discussion with my Crew.
You'll have to decide if you want to use an existing Universe, or yours. We have decided to create our Fictional Universe from sketch, but that was a long time ago. I'm still creating stuff, and will ever be. The Story Games can make a very nice reading, if you need to think or look for things unexpected.
The Indie Games are all a nice reading, but you may want something you already know. We are NOT focused on using published Universes as the primary goal to our Conlog, and we say it's better if you try something new.
You can change something's name, or description.
To change it to something new is difficult, but once you want to publish, it's good. Our other blog -- The Wormbar -- is full of references to other authors, but that's gonna change in the Final Versions to come. That first Fantasy adventure's going to be something different, when the time come to it, probably by 2012 -- so, wait for it.
It's a Show -- Distinctly from the usual RPG.
The first sketch was the Story to be a Hit-and-Run Space Opera Adventure, but then, it became a Supernatural Fiction, and lately I'm not so sure the genre name to specify. Also, I needed to plan with the possibility that a Player may move from our city -- and That really happens -- so, the most wide genre I'd chose would make it in.
I don't like all-combat games, so I informed the Crew that Combat will happen, but that's not the focus. This is one thing difficult for a huge number of Players to accept, but then again, it's House Rules.
I remember, when starting a D&D adventure back in time, that I've give a whole City for a Player to create, and he named it Vallor, a nice name I've used into Profecies, and into the Plot itself. Then, a barbarian creates the most important advance in terms of architecture, creating the sewer system for a huge city, Sama The City of Temples. I've decided to use this "past" as the past for the Wormbar. It helps a lot if you use old scenario, or other Setting creative works you have played, you have created, to move your own and new Setting creation now, but that's good if you change every names used by other Authors.
Here, Home Rules are the rule system you create, and House Rules are rules only you and your group together must use.
Also, remember that Plot is also a verb.
I myself plan everything on demand, and improvise most of the time, so I make use of Event-based storylines, in which players may change most of the Setting with their decisions. It has to go somewhere. The Story cannot end the same way it started. An Event-based collection of ideas and themes is good for that.
You should ask your Players for help.
A Player may take notes to help to create the History of your collective creation.
Also, we decided that Non Player Characters don't decide everything, but the actions and reactions may make them to choose this or that way, and that must affect the Story -- THIS is a House Rule.
Resume
I think I'll probably have a hard time adapting things in the future, but I've decided to publish first in the form of Resume, and later I'll give the stories a Final Version, by 2012 or later.
Questions and Questions
In an Action Tale, you're going to ask more questions than answer them. You need Questions. They'll make your head work, and with the right help of The Crew, new Setting features will show up, naturally.
Writing everything is probably no good.
You can choose a Style to guide the basic Worldbuilding, as following:
# Action Tale, # Adventure, # Angels (Vigilantes), # Bounty (Hunt), # Corporative, # Culture, # Dark, # Demons, # Drama, # Dystopia, # Epic, # Fantasy, # Frontier, # Future Noir, # Galactic, # Gangster, # Genetics, # Ghost, # Girls, # Guerilla, # Horror, # Illumination, # Illusion, # Intelligence (Spy, Detective, or [to] Control) and|or Investigation, # Lost, # Magic, # Mecha, # Military, # Mistery, # Myth, # Noble Blade (Heroe Tales), # Occult, # Operative (Tactic Task Mil. Group), # Parallel, # Paranoid, # Parody, # Planetary, # Political, # Pop Cult, # Power (meta), # Psychological, # Punk, # Romance, # Saga, # School Life, # Science Fantasy, # Science Fiction, # Social, # Space Opera, # Speculative, # Supernatural, # Suspense, # Tale, # Teenager, # Thriller, # Time Travel, # Tragedy, # Transgressive, # Urban, # War, and # Weird.
I don't keep notes on offgame discussions.
All information I'm planning for the future Stories are in-game and a Story, but that may change depending on the future needs of those Stories to come.
Then, start conloging your own Adventure Blog, with Crew and Casting done, and let the Story shows itself inside your head, inside your Players' heads, and so inside your Readers' heads. These guidelines may also be used to write a Series of Novels, and I'll give you more about it during offgame posts.
You can mix Styles as you wish. Maybe the group wants a mecha and supernatural Story. Maybe, a detective and noir adventure, or get that into a magic setting. Zombies and Dakkadakka bigger weapons and girls. A thing you must think is that narrative is your best friend. That in mind, start it up.
Once you got the Crew interested in the Style, or mix of styles, the crew of players will do much to create in-character plot, so what really helps is The Narrative. Know that older buddies who play the Stories a long run will understand much more about the story and setting than new players, but that doesn't mean you don't need new players. Make your narrative find the necessary words, and that doesn't mean you change voices from non player character to non player character, only that players will need your description to understand the Style, and have enough room for their action, and to place their creative help.
Action -- that's what most players want.
Make them tell the story to new players. Do involve older players into the choice of new ones. Make room for new players! Take the advantage of having published, and tell them to read.
The Crew makes the ship fly, not quantum mechanics.
Good luck, have Fun with your Story, and,...
Stay Plugged.
So, are you back to read our Blog? Thanks.
Crew, and Casting.
We work, here at the Blog, with both Storytelling Rules and suggestions to adapt your Story into a Blog -- as this one.
The Crew -- Players -- is what makes the ship moves. I've noticed not all RPG players like the idea of The Master's gonna Publish, but some does, and some understand this as a very positive House Rule for the group. Why to publish? First of all, you need to decide if you want someone else to read the Story you play with your friends. Then, you need to find the friends to play, and that is the Casting. So, with the Crew together, you and your group start to plan the Story.
Sometimes, here, we use Tarot cards to decide some of the disputes inside story, but this is a Home Rule our groups decided to have. It means you can change your amount of D6 for a Card, at anytime.
When I've started planning how I'd like to speak about the Conlog on the blog, I knew I'd have a three or more years to learn it properly, but that time will tell.
In case you don't know what we're talking about, we create a Story, collectively, as a group. The Roleplaying Game rules we use is from a still in playtest Rules I'm creating. Action Tale is the name to our Storyteller's Club, based in Belo Horizonte, Brazil. If you want to talk with us, look for our page at Facebook, and Be welcome.
(Edited: by December 2012, I've noticed my English on the posts was terrible, and I've decided to remake the posts, but the content is essentially the same -- only better).
When the group gathers to create a Story, you should decide as Home Rules the level of control the Master have over the Story, or the Participation each Player must have. This only will make the game better, if everyone's having fun the way each one wants to, but what means the participation?
It's so important I've decided to use a Verb Tense with the name Participant, after a long discussion with my Crew.
You'll have to decide if you want to use an existing Universe, or yours. We have decided to create our Fictional Universe from sketch, but that was a long time ago. I'm still creating stuff, and will ever be. The Story Games can make a very nice reading, if you need to think or look for things unexpected.
The Indie Games are all a nice reading, but you may want something you already know. We are NOT focused on using published Universes as the primary goal to our Conlog, and we say it's better if you try something new.
You can change something's name, or description.
To change it to something new is difficult, but once you want to publish, it's good. Our other blog -- The Wormbar -- is full of references to other authors, but that's gonna change in the Final Versions to come. That first Fantasy adventure's going to be something different, when the time come to it, probably by 2012 -- so, wait for it.
It's a Show -- Distinctly from the usual RPG.
The first sketch was the Story to be a Hit-and-Run Space Opera Adventure, but then, it became a Supernatural Fiction, and lately I'm not so sure the genre name to specify. Also, I needed to plan with the possibility that a Player may move from our city -- and That really happens -- so, the most wide genre I'd chose would make it in.
I don't like all-combat games, so I informed the Crew that Combat will happen, but that's not the focus. This is one thing difficult for a huge number of Players to accept, but then again, it's House Rules.
I remember, when starting a D&D adventure back in time, that I've give a whole City for a Player to create, and he named it Vallor, a nice name I've used into Profecies, and into the Plot itself. Then, a barbarian creates the most important advance in terms of architecture, creating the sewer system for a huge city, Sama The City of Temples. I've decided to use this "past" as the past for the Wormbar. It helps a lot if you use old scenario, or other Setting creative works you have played, you have created, to move your own and new Setting creation now, but that's good if you change every names used by other Authors.
Here, Home Rules are the rule system you create, and House Rules are rules only you and your group together must use.
Also, remember that Plot is also a verb.
I myself plan everything on demand, and improvise most of the time, so I make use of Event-based storylines, in which players may change most of the Setting with their decisions. It has to go somewhere. The Story cannot end the same way it started. An Event-based collection of ideas and themes is good for that.
You should ask your Players for help.
A Player may take notes to help to create the History of your collective creation.
Also, we decided that Non Player Characters don't decide everything, but the actions and reactions may make them to choose this or that way, and that must affect the Story -- THIS is a House Rule.
Resume
I think I'll probably have a hard time adapting things in the future, but I've decided to publish first in the form of Resume, and later I'll give the stories a Final Version, by 2012 or later.
Questions and Questions
In an Action Tale, you're going to ask more questions than answer them. You need Questions. They'll make your head work, and with the right help of The Crew, new Setting features will show up, naturally.
Writing everything is probably no good.
You can choose a Style to guide the basic Worldbuilding, as following:
# Action Tale, # Adventure, # Angels (Vigilantes), # Bounty (Hunt), # Corporative, # Culture, # Dark, # Demons, # Drama, # Dystopia, # Epic, # Fantasy, # Frontier, # Future Noir, # Galactic, # Gangster, # Genetics, # Ghost, # Girls, # Guerilla, # Horror, # Illumination, # Illusion, # Intelligence (Spy, Detective, or [to] Control) and|or Investigation, # Lost, # Magic, # Mecha, # Military, # Mistery, # Myth, # Noble Blade (Heroe Tales), # Occult, # Operative (Tactic Task Mil. Group), # Parallel, # Paranoid, # Parody, # Planetary, # Political, # Pop Cult, # Power (meta), # Psychological, # Punk, # Romance, # Saga, # School Life, # Science Fantasy, # Science Fiction, # Social, # Space Opera, # Speculative, # Supernatural, # Suspense, # Tale, # Teenager, # Thriller, # Time Travel, # Tragedy, # Transgressive, # Urban, # War, and # Weird.
I don't keep notes on offgame discussions.
All information I'm planning for the future Stories are in-game and a Story, but that may change depending on the future needs of those Stories to come.
Then, start conloging your own Adventure Blog, with Crew and Casting done, and let the Story shows itself inside your head, inside your Players' heads, and so inside your Readers' heads. These guidelines may also be used to write a Series of Novels, and I'll give you more about it during offgame posts.
You can mix Styles as you wish. Maybe the group wants a mecha and supernatural Story. Maybe, a detective and noir adventure, or get that into a magic setting. Zombies and Dakkadakka bigger weapons and girls. A thing you must think is that narrative is your best friend. That in mind, start it up.
Once you got the Crew interested in the Style, or mix of styles, the crew of players will do much to create in-character plot, so what really helps is The Narrative. Know that older buddies who play the Stories a long run will understand much more about the story and setting than new players, but that doesn't mean you don't need new players. Make your narrative find the necessary words, and that doesn't mean you change voices from non player character to non player character, only that players will need your description to understand the Style, and have enough room for their action, and to place their creative help.
Action -- that's what most players want.
Make them tell the story to new players. Do involve older players into the choice of new ones. Make room for new players! Take the advantage of having published, and tell them to read.
The Crew makes the ship fly, not quantum mechanics.
Good luck, have Fun with your Story, and,...
Stay Plugged.
Tuesday, 15 December 2009
Action Tales -- Creative Work
This is a very important Note, here.
Date all your Notes.
I'll have a big trouble here now I'll have to organize all my Notes, because I started to put Date only in 2005, and I have Notes as old as 1991. It's going to be terrible.
Remember.
It's simple, just put the Date on every piece of paper, ok?
You'll thank me one of these days.
See you, and come back whenever you want.
(May 2012 - New Comments)
So finally, I'm having time to get the Documents analysis, study and to organize the Archieves, but that will need maybe until ends of 2012 to get done properly.
Now, my reliese date for the Novel's coming, and I'm a little anxious.
I'll try to make the deadline of June to happen, but,...
Well well, don't forget to go our Facebook page and like it, to be able to comment and participate on this active and collective conworlding, our storyteller's club welcome you.
And don't forget to put a Date on your paper.
Thanks and see you soon.
(Dec 2012 - New Comments)
Wait,... I'm discussing with Heitor, who is a member by 2012, the creative processes and so I'll have the Comments here at the Blog.
Stay Plugged.
Date all your Notes.
I'll have a big trouble here now I'll have to organize all my Notes, because I started to put Date only in 2005, and I have Notes as old as 1991. It's going to be terrible.
Remember.
It's simple, just put the Date on every piece of paper, ok?
You'll thank me one of these days.
See you, and come back whenever you want.
(May 2012 - New Comments)
So finally, I'm having time to get the Documents analysis, study and to organize the Archieves, but that will need maybe until ends of 2012 to get done properly.
Now, my reliese date for the Novel's coming, and I'm a little anxious.
I'll try to make the deadline of June to happen, but,...
Well well, don't forget to go our Facebook page and like it, to be able to comment and participate on this active and collective conworlding, our storyteller's club welcome you.
And don't forget to put a Date on your paper.
Thanks and see you soon.
(Dec 2012 - New Comments)
Wait,... I'm discussing with Heitor, who is a member by 2012, the creative processes and so I'll have the Comments here at the Blog.
Stay Plugged.
Tags:
action tale,
building,
conlang,
conlog,
copyright,
guide,
log,
news,
novels,
poetry,
real magic,
tips,
utilidades
Sunday, 13 December 2009
How to Action Tale your Races
Halloi, and Be welcome.
(Em português)
Halloi, e Seja bem vindo a ler. Todos os posts que serão sobre histórias serão publicados em português, mas todas as informações sobre Conlog e publicação, Conlangs e a arte da criação de línguas, worldbuilding e criação de cenário serão em inglês. Esta nota em português foi adicionada a este texto em Dezembro de 2012, para você não se perder. As histórias ainda estão em inglês, mas considero meu inglês para narrativa nem de longe próximo do meu português.
Obrigado.
This Blog is under a Creative Commons licence.
We'll be very happy if our work influences you in any way, so if you use some of our ideas, let us know. We can even put a link here at the Blog to your work.
This text starts with explanations about Races, firstly the same way you'd see in an RPG Book or Guide, and so evolves into an Action Tale version of how to make it, with a narrative example included.
Starting Point - Races:
Ejik
# Also called Mu, Human, Jink, or Nefer, they're a versatile race who form communities everywhere, singe subspace deprivation, live at cities or nearby, but are disliked for their supposed subtleties implicit at every levels of society.
# +3 at Any Stats, recover from Stress easily.
Then, how to Actin Tale it?
Why are there more than one name to one race? Are them enemies? Other races naming? Different languages and definitions? When we say versatile, what does it really mean? How those communities are like? Always the same? Always different? Are some of the names reference to any community specific characteristics? Why everywhere? Are they a new race, and if so, how come they are in so many places? Are they workers, to spread so many places? Are they slaves, then? Or have been?
When we say subspace, how common is this technology? How is their typical city? Are city dialects prominent? One dialect for each city? What do they eat for breakfast? Can you define those subtleties they're disliked for? Disliked by whom? If they recover from Stress faster, how is the average day in their lives? Easy? Fight for survival? Or everything is pretty much trying to kill you? Can you number them? They're the only unliked, or they dislike some other species too? Why?
This is what we mean: You need Questions.
This was late night, when Twig listened to a voice, hushing, whispering, at the garden just about her window. She woke with this sensation, of awe, and could not help but go and try to understand what they're saying. She can't help herself. Curiosity killed the monster, say the old stories.
Obviously, it'a an ejik voice -- you can always tell the aliens by their voice -- she get up in silence, and comes closer to the window.
Ikka
# The Whites are thin and tall, and long hated for forcing their "angelhood" into other societies, they live at worlds they terraform to look like Paradise; they're proud, respecful to those of important positions, and hated enemies (when it applies).
# +3 in Reaction; they suffer Frenzy when threatened.
Ok, a Frenzy is a strong word; what it means? If threatened, they kill everyone in sight? Why are they called "Whites"? Is there any biological distinct feature which makes 'em white? When they fake "angelhood" was uncovered? Are they so rich they terraform worlds without help from the major races (older races?)? So, is it possible to take some advantage of their pride? Is it real that they treat as important only those rich, noble or in important position? None of them are poor people, though?
One cannot answer all those questions in a row, then you need to read the Stories to understand it better.
-- Do you think there's more than one, Pylyp? -- says a woman. Twig cannot look at their faces, or she knows they're gonna see her, but "They can be bad people",... -- thinks the young.
-- The Doctor said it's one dot into the radar, Miha -- Twig feels goosebumps, with the ikka male voice. It seems the voice of a killer, or worse, they came to kidnap her,... or,... they can be thieves,...
-- It's our neighborhood, Pylyp -- says Mihari, seriously -- Our duty. We cannot help but take care of those commons. They're children, Pylyp! -- she lowered her voice -- Who knows if it's more than a Class One?
-- We'll be lucky if it's a Class One, ejik -- answer the white.
Sidha
# So called "Elves", they're not ancients or magical, well, not most of it's population. They live at forests, and from the forests. They don't compete with others in terms of technology, but they're Masters of Nature.
# +3 in Diagnose, and +3 at any Nature environment (Forests, or specify).
If they're "so called", then they're "not" elves? When "most" of them are not ancients or magical, some are? They're good survivalists, if they live at and from the forest? What is it like, those forests? A hard place to live? Do they have any trouble with technology? Is it psychological? Is it spiritual, or else? What is it to be a "Master of Nature"? Do they get to be one with Nature? So, is it possible for other races to even notice they're living in some forest, or they're so "one with nature" that it makes it impossible to track them and find heir homes?
-- Hey, sidha -- says the ikka cold voice -- Why is it taking so long to make a simple map of a manor?
-- Interference, Pyl -- Twig listens to a magnificent voice, almost magical as in a dream -- It seems there's a naka male bomb in the Outer Planes, somewhere,...
-- "Male bomb"? -- asks Pylyp, in doubt -- Those frogs are mischievous, probably trouble, ing xsilwih,...
Then, the young girl doesn't knot why, it makes pure silence. Not their voices, or anything can be heard, and she's afraid they're going to "explode" the manor, after they say there's a "male" bomb here somewhere, but,... then,... "Male bomb?", she thinks.
Tyke
# The draconians are not related to Dragons. Dragons are their Gods. They once were slaves to Ikkas, but they won their freedom with blood. Most of them are latent Psionics. They live at deserts, or at dry landscape and the like. This race have recently developed a "crown" bone at the back of the head, doesn't have any fur, and shows irregular lines marked on their skin that are unique for individuals.
# +3 in Reaction, and +3 in Survival; all considered Latent Psionics (training needed).
So, they're "draconic" because they follow Dragons as their Gods? What?! Then,... there are,... Dragons,... somewhere? How come the Dragons doesn't simply freed them from their ikka lords? That needs at least one Story to tell that, huh? So,... latent psionics need training, or they're so common as every common people? Is it possible that the "crown" thing to be related to the dragons? Or is it only evolution? Do they need to cover their body more than an ejik, for they have no fur? Or they do it just to hide their lines? Do the lines have any special symbolism in terms of their draconic religion?
-- So,... -- says a man's voice, a tyke, older -- I'll explain it the best I can. There's a monster inside the manor. Wait, please. There's a monster inside the manor, and we are here to protect the children who live in this manor orphanage.
Some moments passed, until Twig listen to Miha's voice. It's the voice of a young ejik woman, very emotional, but calm.
-- We need to take all the children off the orphanage, or the monster's gonna kill everyone.
Twig started to think they're all mad. They must be mad. "A monster?", she thinks. She knows, now. They know she's listening, and she needs to run and tell the nurse.
Very quietly, she walks in silence to her room's door,...
Rakma
# The cyberpunk gladiators, this reptilian Race is happy to be the only race to not suffer psychological damage by Implants, what makes about 10% of them cyborgs. They're armed, but are beautiful friends, when you know them better.
# +3 in Strength, +3 in Weapons, and doesn't suffer penalties by Implants.
Cyberpunk? Gladiators? Reptilians? That's quite an explosive moisture, isn't it? So, the implants are mechanical? They're probably tough? What does have a 10% of cyborgs in their population modifies their Laws? Police? Sports? It seems they're always armed with a gun, then? How old is their species? Is it hard to befriend one of them?
,... the young girl opens the door,...
,... and sees a dim light corridor, with all doors closed.
Then, she sees a shade from the street lamp on her side, and there's someone one her window. Her eyes look back, and she sees the silhouette of a huge rakma. With a gun. She run away into the corridor, but could not help herself and not scream.
-- Aaaaahh! Heeelp! Nuuuurse! There's someone in my rooom! - she then shouts, out loud.
Twig runs til the end of her corridor, and turns right.
And she stops, immediately paralyzed.
Fauk
# The Treepeople are biologically plants, but they're also Star-shaped. They're so perceptive they have to hide their feelings from others, so they seem a little "slow" to the other races, but don't count on that in a real combat situation.
# +3 in Diagnose; Master must make different hidden Perception tests every now and then, to add to Narrative.
A,... Treepeople? What do they eat? So, a "starshaped" is someone with a torso, head, arms and legs? How good is this super perception? I bet they're really agile, don't you?
Twig is in front of a strange mass of no-matter.
A mass,... with tentacles. The nurse Leigh's room door is no more, and the monster stops. She can't make a single move, as the shock is impossible to explain in words.
Suddenly, she's got from back by strong hands, in a firm grip.
It's the rakma, with a huge gun he fires at the monster, and the sound Twig listens to is like a million children crying in despair, probably somewhere in Hell, for sure.
Zyt
# The Grey are a military society, and they're all Psionic telepaths. All their technology is telepathy-based, including simple doors and clothes. They have a Secret. No one knows what this Secret is for sure, but they always say they're there,... "Waiting". Rakmas hate them.
# +3 in the Stat that's divided in Five types that interbreeds the Race.
Grey? Didn't I have seen it somewhere else? Movies? Literature? If they're all military, do they all have military Vow to obey the command from a superior? Do they have a hive mind, or some place to hide their individuality? What is The Secret? "Waiting"? That sounds very creepy, don't you think so? In our example Story, we have seen a rakma saving a young ejik girl, so,... if they rakmas are good guys, does it makes a Grey a bad guy, or not?
Sun Chang
# They're politics that assumed the control of the largest Empire, with more than 60 Races. They don't like the reptilians, and don't trust the grey. They're a Space Race, which must use special equipment to enter atmosphere, but they only look as a common race using it.
# +3 in Intelligence; doesn't breathe; must use armor inside atmosphere.
The immense rakma runs off back way the corridor. Twig is on his firm grip, but she sees the monster running behind them, and she thinks she's going to die, in despair.
A strange white and emerald green supernatural energy passes them, and stops the monster a for single moment.
-- This way -- says Miha's voice -- Let's take it off the manor.
-- Let's take it to the gardens -- says the rakma.
It all happened in the blink of an eye, and Twig started to cry in fear, but they moved fast and jumped off her window. On the moment then, the window was overthrown by the creature, and more than eight multiple explosions hit the monster. The sound of a million children voices was so loud that Twig's thoughts started to get paralyzed.
Naka
# They're a froglike Race, black and yellow, venomous. It's very difficult at relations with other races (not exactly suitable for Players). They live at Swamp Worlds they terraform, at the Rakma Empire.
# +3 in Strength; venomous.
They're venomous? No friends up, then? They terraform planets? So, they're part of the Rakma Empire races? How many other races are part of this Empire?
The rakma let Twig with the ejik woman, Miha, and called the attention from the monster. He runs away from the orphanage, but Twig was still able to listen to his voice.
-- Divide him, wizard! It's only a Class One -- and he fires at the creature again.
A huge number of explosions made this a strange festive day, as it was seen by the neighbor's mansions, but they probably noticed the weird and supernatural voices of children, suffering, in absolute deprivation.
-- Apu! Do your blast-knocks, now! It seems it wants me and only me -- shouts the rakma, running from one point to the other in the gardens.
-- It's not functionin-,.. It works! Stay put, Kah! -- ordered the alien.
-- Stay put? Stay put? Shot this abomination, bastard! Now! -- answers the reptilian, still running.
Then a very loud elongated sound took everyone's attention. Something only done with those weird technologies you see on movies, and it made a large "Pop" on the end, but then,... Silence.
Jackal
# They come from other galaxies, and no one knows which is their original galaxy. They're a gelly green, as a molluscus, with a horselike head and three eyes up the head, and men are less civilized than it's very civilized women. All this Race wants is to spread words against Corruption. Usually, home is near the forest where uncivilized men live, and when a girl tops reproduction age she's let alone at the forest to make sex (somewhat a rape).
# +3 in Reaction (men); +3 in Expression (women); hot and warm zones, only, and they suffers penalties at cold weather.
Other "Galaxies"?! That is really creepy, huh? A molluscus? A horselike head molluscus, then? With three eyes on the top of their head? It seems a race from the Deep Space, this time? The War against Corruption, you say? What is it?
The silence which makes it all end, came over the gardens.
Silence. Within a firm grip, from a young ejik woman, about twenty, Twig looks and sees a monster. Locked. There's some weird blue energy forming a huge net, which paralyzes the creature.
The young orphan sees the net diminish its size, and in a few moments, there was nothing there. No sign of the terror she saw, and then the woman hugged her.
-- Shish, shish,... Don't worry, oke? It's over.
Twig didn't know what to say, but she looks at her room's window, completely dismantled, destroyed,...
-- Don't worry -- says Mihari, again -- What's your name?
-- Twig -- she says, cleaning the tears with the back of her hands -- Twig Tkji Koki. And you?
-- Didier -- says Miha -- Now, look at this.
Twig looked, and the friendly young ejik woman was with a piece of wood on her hands, and a small light came out of the point of it. All the fear simply erased, as well as the light, and everything else.
She feels as sleeping, then, again at her room,...
Safe, as nothing ever happened.
Some Considerations Necessary:
These are just the Races for this Action Tale's starting point Races, and they all must have proper Stories to show how they interact, how are their culture and attitude in front of the Universe. There will be more. All races may have subtleties. Basically, know that in Action Tale politics involve not criticize Other's culture, what's considered REALLY rude.
You'll need Narrative to exemplify these relations, so I'll get it as soon as Players settle some difficulties (I need them to decide their wishlists, and stuff). Proper plot. It happens that in Action Tale, all Players also plot (sometimes, against each other,...).
Anyway, I hope you like these (and soon, other) Races, and the Story that will come.
Now, follow these instructions.
If you want to contribute to Action Tale, go and Like our Facebook page and there you'll find more about the Fictional Universe, and discussions lead to other discussion groups. First, you define the race name, which is important and you must escape every Taboo words you can, or magic names, or bad language, it must be simple, and it may be approved then at our Facebook page. The description must be short, no more than one paragraph. Then, apply race modifiers, and that's ready to play.
Submit your suggestions at our Facebook page.
All help is welcome, and soon we'll be adding new races, technologies and cultures to Action Tale, more on that at our discussion groups, including Akkia and Action Tale's languages, or other groups that may happen to be created on the future.
The Secret exists, and Magic needs you.
Thanks for your pacience, and,...
Stay Plugged.
(Em português)
Halloi, e Seja bem vindo a ler. Todos os posts que serão sobre histórias serão publicados em português, mas todas as informações sobre Conlog e publicação, Conlangs e a arte da criação de línguas, worldbuilding e criação de cenário serão em inglês. Esta nota em português foi adicionada a este texto em Dezembro de 2012, para você não se perder. As histórias ainda estão em inglês, mas considero meu inglês para narrativa nem de longe próximo do meu português.
Obrigado.
This Blog is under a Creative Commons licence.
We'll be very happy if our work influences you in any way, so if you use some of our ideas, let us know. We can even put a link here at the Blog to your work.
This text starts with explanations about Races, firstly the same way you'd see in an RPG Book or Guide, and so evolves into an Action Tale version of how to make it, with a narrative example included.
Starting Point - Races:
Ejik
# Also called Mu, Human, Jink, or Nefer, they're a versatile race who form communities everywhere, singe subspace deprivation, live at cities or nearby, but are disliked for their supposed subtleties implicit at every levels of society.
# +3 at Any Stats, recover from Stress easily.
Then, how to Actin Tale it?
Why are there more than one name to one race? Are them enemies? Other races naming? Different languages and definitions? When we say versatile, what does it really mean? How those communities are like? Always the same? Always different? Are some of the names reference to any community specific characteristics? Why everywhere? Are they a new race, and if so, how come they are in so many places? Are they workers, to spread so many places? Are they slaves, then? Or have been?
When we say subspace, how common is this technology? How is their typical city? Are city dialects prominent? One dialect for each city? What do they eat for breakfast? Can you define those subtleties they're disliked for? Disliked by whom? If they recover from Stress faster, how is the average day in their lives? Easy? Fight for survival? Or everything is pretty much trying to kill you? Can you number them? They're the only unliked, or they dislike some other species too? Why?
This is what we mean: You need Questions.
This was late night, when Twig listened to a voice, hushing, whispering, at the garden just about her window. She woke with this sensation, of awe, and could not help but go and try to understand what they're saying. She can't help herself. Curiosity killed the monster, say the old stories.
Obviously, it'a an ejik voice -- you can always tell the aliens by their voice -- she get up in silence, and comes closer to the window.
Ikka
# The Whites are thin and tall, and long hated for forcing their "angelhood" into other societies, they live at worlds they terraform to look like Paradise; they're proud, respecful to those of important positions, and hated enemies (when it applies).
# +3 in Reaction; they suffer Frenzy when threatened.
Ok, a Frenzy is a strong word; what it means? If threatened, they kill everyone in sight? Why are they called "Whites"? Is there any biological distinct feature which makes 'em white? When they fake "angelhood" was uncovered? Are they so rich they terraform worlds without help from the major races (older races?)? So, is it possible to take some advantage of their pride? Is it real that they treat as important only those rich, noble or in important position? None of them are poor people, though?
One cannot answer all those questions in a row, then you need to read the Stories to understand it better.
-- Do you think there's more than one, Pylyp? -- says a woman. Twig cannot look at their faces, or she knows they're gonna see her, but "They can be bad people",... -- thinks the young.
-- The Doctor said it's one dot into the radar, Miha -- Twig feels goosebumps, with the ikka male voice. It seems the voice of a killer, or worse, they came to kidnap her,... or,... they can be thieves,...
-- It's our neighborhood, Pylyp -- says Mihari, seriously -- Our duty. We cannot help but take care of those commons. They're children, Pylyp! -- she lowered her voice -- Who knows if it's more than a Class One?
-- We'll be lucky if it's a Class One, ejik -- answer the white.
Sidha
# So called "Elves", they're not ancients or magical, well, not most of it's population. They live at forests, and from the forests. They don't compete with others in terms of technology, but they're Masters of Nature.
# +3 in Diagnose, and +3 at any Nature environment (Forests, or specify).
If they're "so called", then they're "not" elves? When "most" of them are not ancients or magical, some are? They're good survivalists, if they live at and from the forest? What is it like, those forests? A hard place to live? Do they have any trouble with technology? Is it psychological? Is it spiritual, or else? What is it to be a "Master of Nature"? Do they get to be one with Nature? So, is it possible for other races to even notice they're living in some forest, or they're so "one with nature" that it makes it impossible to track them and find heir homes?
-- Hey, sidha -- says the ikka cold voice -- Why is it taking so long to make a simple map of a manor?
-- Interference, Pyl -- Twig listens to a magnificent voice, almost magical as in a dream -- It seems there's a naka male bomb in the Outer Planes, somewhere,...
-- "Male bomb"? -- asks Pylyp, in doubt -- Those frogs are mischievous, probably trouble, ing xsilwih,...
Then, the young girl doesn't knot why, it makes pure silence. Not their voices, or anything can be heard, and she's afraid they're going to "explode" the manor, after they say there's a "male" bomb here somewhere, but,... then,... "Male bomb?", she thinks.
Tyke
# The draconians are not related to Dragons. Dragons are their Gods. They once were slaves to Ikkas, but they won their freedom with blood. Most of them are latent Psionics. They live at deserts, or at dry landscape and the like. This race have recently developed a "crown" bone at the back of the head, doesn't have any fur, and shows irregular lines marked on their skin that are unique for individuals.
# +3 in Reaction, and +3 in Survival; all considered Latent Psionics (training needed).
So, they're "draconic" because they follow Dragons as their Gods? What?! Then,... there are,... Dragons,... somewhere? How come the Dragons doesn't simply freed them from their ikka lords? That needs at least one Story to tell that, huh? So,... latent psionics need training, or they're so common as every common people? Is it possible that the "crown" thing to be related to the dragons? Or is it only evolution? Do they need to cover their body more than an ejik, for they have no fur? Or they do it just to hide their lines? Do the lines have any special symbolism in terms of their draconic religion?
-- So,... -- says a man's voice, a tyke, older -- I'll explain it the best I can. There's a monster inside the manor. Wait, please. There's a monster inside the manor, and we are here to protect the children who live in this manor orphanage.
Some moments passed, until Twig listen to Miha's voice. It's the voice of a young ejik woman, very emotional, but calm.
-- We need to take all the children off the orphanage, or the monster's gonna kill everyone.
Twig started to think they're all mad. They must be mad. "A monster?", she thinks. She knows, now. They know she's listening, and she needs to run and tell the nurse.
Very quietly, she walks in silence to her room's door,...
Rakma
# The cyberpunk gladiators, this reptilian Race is happy to be the only race to not suffer psychological damage by Implants, what makes about 10% of them cyborgs. They're armed, but are beautiful friends, when you know them better.
# +3 in Strength, +3 in Weapons, and doesn't suffer penalties by Implants.
Cyberpunk? Gladiators? Reptilians? That's quite an explosive moisture, isn't it? So, the implants are mechanical? They're probably tough? What does have a 10% of cyborgs in their population modifies their Laws? Police? Sports? It seems they're always armed with a gun, then? How old is their species? Is it hard to befriend one of them?
,... the young girl opens the door,...
,... and sees a dim light corridor, with all doors closed.
Then, she sees a shade from the street lamp on her side, and there's someone one her window. Her eyes look back, and she sees the silhouette of a huge rakma. With a gun. She run away into the corridor, but could not help herself and not scream.
-- Aaaaahh! Heeelp! Nuuuurse! There's someone in my rooom! - she then shouts, out loud.
Twig runs til the end of her corridor, and turns right.
And she stops, immediately paralyzed.
Fauk
# The Treepeople are biologically plants, but they're also Star-shaped. They're so perceptive they have to hide their feelings from others, so they seem a little "slow" to the other races, but don't count on that in a real combat situation.
# +3 in Diagnose; Master must make different hidden Perception tests every now and then, to add to Narrative.
A,... Treepeople? What do they eat? So, a "starshaped" is someone with a torso, head, arms and legs? How good is this super perception? I bet they're really agile, don't you?
Twig is in front of a strange mass of no-matter.
A mass,... with tentacles. The nurse Leigh's room door is no more, and the monster stops. She can't make a single move, as the shock is impossible to explain in words.
Suddenly, she's got from back by strong hands, in a firm grip.
It's the rakma, with a huge gun he fires at the monster, and the sound Twig listens to is like a million children crying in despair, probably somewhere in Hell, for sure.
Zyt
# The Grey are a military society, and they're all Psionic telepaths. All their technology is telepathy-based, including simple doors and clothes. They have a Secret. No one knows what this Secret is for sure, but they always say they're there,... "Waiting". Rakmas hate them.
# +3 in the Stat that's divided in Five types that interbreeds the Race.
Grey? Didn't I have seen it somewhere else? Movies? Literature? If they're all military, do they all have military Vow to obey the command from a superior? Do they have a hive mind, or some place to hide their individuality? What is The Secret? "Waiting"? That sounds very creepy, don't you think so? In our example Story, we have seen a rakma saving a young ejik girl, so,... if they rakmas are good guys, does it makes a Grey a bad guy, or not?
Sun Chang
# They're politics that assumed the control of the largest Empire, with more than 60 Races. They don't like the reptilians, and don't trust the grey. They're a Space Race, which must use special equipment to enter atmosphere, but they only look as a common race using it.
# +3 in Intelligence; doesn't breathe; must use armor inside atmosphere.
The immense rakma runs off back way the corridor. Twig is on his firm grip, but she sees the monster running behind them, and she thinks she's going to die, in despair.
A strange white and emerald green supernatural energy passes them, and stops the monster a for single moment.
-- This way -- says Miha's voice -- Let's take it off the manor.
-- Let's take it to the gardens -- says the rakma.
It all happened in the blink of an eye, and Twig started to cry in fear, but they moved fast and jumped off her window. On the moment then, the window was overthrown by the creature, and more than eight multiple explosions hit the monster. The sound of a million children voices was so loud that Twig's thoughts started to get paralyzed.
Naka
# They're a froglike Race, black and yellow, venomous. It's very difficult at relations with other races (not exactly suitable for Players). They live at Swamp Worlds they terraform, at the Rakma Empire.
# +3 in Strength; venomous.
They're venomous? No friends up, then? They terraform planets? So, they're part of the Rakma Empire races? How many other races are part of this Empire?
The rakma let Twig with the ejik woman, Miha, and called the attention from the monster. He runs away from the orphanage, but Twig was still able to listen to his voice.
-- Divide him, wizard! It's only a Class One -- and he fires at the creature again.
A huge number of explosions made this a strange festive day, as it was seen by the neighbor's mansions, but they probably noticed the weird and supernatural voices of children, suffering, in absolute deprivation.
-- Apu! Do your blast-knocks, now! It seems it wants me and only me -- shouts the rakma, running from one point to the other in the gardens.
-- It's not functionin-,.. It works! Stay put, Kah! -- ordered the alien.
-- Stay put? Stay put? Shot this abomination, bastard! Now! -- answers the reptilian, still running.
Then a very loud elongated sound took everyone's attention. Something only done with those weird technologies you see on movies, and it made a large "Pop" on the end, but then,... Silence.
Jackal
# They come from other galaxies, and no one knows which is their original galaxy. They're a gelly green, as a molluscus, with a horselike head and three eyes up the head, and men are less civilized than it's very civilized women. All this Race wants is to spread words against Corruption. Usually, home is near the forest where uncivilized men live, and when a girl tops reproduction age she's let alone at the forest to make sex (somewhat a rape).
# +3 in Reaction (men); +3 in Expression (women); hot and warm zones, only, and they suffers penalties at cold weather.
Other "Galaxies"?! That is really creepy, huh? A molluscus? A horselike head molluscus, then? With three eyes on the top of their head? It seems a race from the Deep Space, this time? The War against Corruption, you say? What is it?
The silence which makes it all end, came over the gardens.
Silence. Within a firm grip, from a young ejik woman, about twenty, Twig looks and sees a monster. Locked. There's some weird blue energy forming a huge net, which paralyzes the creature.
The young orphan sees the net diminish its size, and in a few moments, there was nothing there. No sign of the terror she saw, and then the woman hugged her.
-- Shish, shish,... Don't worry, oke? It's over.
Twig didn't know what to say, but she looks at her room's window, completely dismantled, destroyed,...
-- Don't worry -- says Mihari, again -- What's your name?
-- Twig -- she says, cleaning the tears with the back of her hands -- Twig Tkji Koki. And you?
-- Didier -- says Miha -- Now, look at this.
Twig looked, and the friendly young ejik woman was with a piece of wood on her hands, and a small light came out of the point of it. All the fear simply erased, as well as the light, and everything else.
She feels as sleeping, then, again at her room,...
Safe, as nothing ever happened.
Some Considerations Necessary:
These are just the Races for this Action Tale's starting point Races, and they all must have proper Stories to show how they interact, how are their culture and attitude in front of the Universe. There will be more. All races may have subtleties. Basically, know that in Action Tale politics involve not criticize Other's culture, what's considered REALLY rude.
You'll need Narrative to exemplify these relations, so I'll get it as soon as Players settle some difficulties (I need them to decide their wishlists, and stuff). Proper plot. It happens that in Action Tale, all Players also plot (sometimes, against each other,...).
Anyway, I hope you like these (and soon, other) Races, and the Story that will come.
Now, follow these instructions.
If you want to contribute to Action Tale, go and Like our Facebook page and there you'll find more about the Fictional Universe, and discussions lead to other discussion groups. First, you define the race name, which is important and you must escape every Taboo words you can, or magic names, or bad language, it must be simple, and it may be approved then at our Facebook page. The description must be short, no more than one paragraph. Then, apply race modifiers, and that's ready to play.
Submit your suggestions at our Facebook page.
All help is welcome, and soon we'll be adding new races, technologies and cultures to Action Tale, more on that at our discussion groups, including Akkia and Action Tale's languages, or other groups that may happen to be created on the future.
The Secret exists, and Magic needs you.
Thanks for your pacience, and,...
Stay Plugged.
Subscribe to:
Posts (Atom)